Understand Digital Art Instantly

Understand Digital Art Instantly from Sandra Fauconnier

1. LIMA, February 19, 2016 Sandra Fauconnier sandra.fauconnier@gmail.com @sanseveria
2. history of digital art in 20 minutes 1. timeline 2. (themes) new media art information arts computer art digital art tool vs medium production storage characteristics
3. 1940 1950 1960 1970 Memex ENIAC (UPenn) Cybernetics hypertext hypermedia ARPANET interface mouse Xerox PARC: GUI
4. 1940 1950 1960 1970 Memex ENIAC (UPenn) Cybernetics hypertext hypermedia ARPANET interface mouse Xerox PARC: GUI Dada Fluxus conceptual art  instructions  concept, event, audience participation
5. The ZUSE Graphomat Z64 drawing machine in 1964. Credit: Robert Rohrbach
6. Frieder Nake, 13/9/65 Nr. 2, 1965 (also known as Homage to Paul Klee). Digital Art Museum, Berlin
7. A. Michael Noll Gaussian Quadratic © AMN 1965 1962
8. John Whitney Permutations, 1966
9. Frieder Nake Michael A. Noll Bela Julesz Georg Nees John Whitney Charles Csuri Vera Molnar
10. Lejaren Hillen at the University of Illinois Illiac I computer – Illiac Suite for String Quartet, 1957
11. Howard Wise Gallery Computer-Generated Pictures exhibition, 1965
12. Cybernetic Serendipity exhibition at ICA London curated by Jasia Reichardt, 1968
13. Tendencies 4 Zagreb, Museum of Art and Work & Gallery of Contemporary Art, 1968-69
14. Software, exhibition at Jewish Museum organized by Jack Burnham, 1970
15. launched 1967 by Billy Klüver, Fred Wadhauer, Robert Rauschenberg, Robert Whitman
16. Harold Cohen AARON at Stedelijk Museum Amsterdam, 1977
17. academia research centers / labs military-industrial complex consumer culture
18. Zomerzegels 1970, graphic design: R.D.E. Oxenaar, in collaboration with the group numerical control of the department business science i.o., Technical University Eindhoven.
19. Zomerzegels 1970, graphic design: R.D.E. Oxenaar, in collaboration with the group numerical control of the department business science i.o., Technical University Eindhoven.
20. Edward Ihnatowicz Senster robotic sculpture at Evoluon, Eindhoven 1971-74
21. 1980 1990 2000 2010
22. academia research centers / labs military-industrial complex consumer culture digital citizenship / activism
23. Leonardo Journal founded 1968 SIGGRAPH, first conference 1974 Ars Electronica (Linz, Austria) founded 1979 V2_ (Rotterdam, the Netherlands) founded 1981 ISEA, first symposium 1988 ZKM (Karlsruhe, Germany) founded 1989
24. Aesthetics of the digital • Art and cinematography • Artificial intelligence, intelligent agents • Artificial life • Bodies, surrogates, emergent systems • Body and identity • Charged environments • Coded form and electronic production • Cyborg bodies • Databases, data visualization, mapping • Gaming • Generative tools • Mapping and text • Mobile and locative media • Motion, duration, illumination • Networks, surveillance, culture jamming • Photo / byte • Public sphere • Simulations and simulacra • Social networking • Sound and image • Tactical media, activism, hacktivism • Technologies of the future • Telepresence, telematics, telerobotics • Text and narrative environments • Virtual worlds
25. Kit Galloway & Sherrie Rabinowitz Hole in Space, 1980
26. Lynn Hershman Leeson Lorna, 1979-1984 Collection ZKM | Center for Art and Media
27. Robert Adrian X Die Welt in 24 Stunden, Sept 27-28, 1982, Ars Electronica Festival
28. The Thing initiated by Wolfgang Staehle, 1991
29. Jeffrey Shaw with Dirk Groeneveld: The Legible City, 1989-1991
30. ART+COM: Terravision (1994) Google Earth initial release: 2001
31. Antonio Muntadas The File Room, 1994
32. Granular Synthesis Modell 5, 1994-96
33. Stelarc Ping Body, 1995
34. JODI, wwwwwwwww.jodi.org, 1995?
35. Martine Neddam, Mouchette.org, 1996
36. Cory Arcangel Super Mario Clouds 2002 collection Whitney Museum of American Art
37. Tale of Tales The Endless Forest 2005
38. Aram Bartholl, “Map,” 2013. Aram Bartholl/datenform.de
39. F.A.T. Lab August 1, 2015 http://fffff.at/rip/



Comments are closed.